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Pan | She/They | Taken 😻As you can probably tell, my interests are in the furry fandom and roleplaying, as well as anime and video games. Here are some awesome creators I recommend!
Angelune is a character I have been roleplaying on and off for a great deal of years, but she's quite a traveller and not very good at making friends, so she may seem foreign or naive. She likes to explore and is often found poking about in various places all over.She is quite obsessive-compulsive, and wherever she is, she's probably engaged in some activity that will reflect it. This may involve repeatedly checking her pockets to make sure objects are still there (particularly if she is working as a medic somewhere), or fidgeting with the tip of her tail and absently counting the hairs on it.
((My amazing Furcadia portrait was made by Lyssic. I realize this link is dead, but I'm preserving it until I can find an updated location for this artist's work! Can you please help me?))☀️ Heat of the summer months pounds down across the land, but Angelune's coat has shed to reveal her thinner, truer dark coloration, easing the discomfort greatly. It still doesn't help, however, that Angelune insists upon wearing every unattended rag she comes across—life without a home tends to inspire a packrat mentality despite its downfalls.🍂 The summer heat is beginning to yield to the chill of a newborn winter, and Angelune hasn't had a chance to grow in her thicker, brighter winter coat yet. She'll be uncomfortably cold in outside conditions if she hasn't managed to bundle up properly. Sooner or later snowy white fur will begin to spring up amidst her darker coat, an event she greatly looks forward to.❄️ As the days turn crisper, the nights chillier, Angelune itches her uncomfortable arms and legs and anywhere else she can discreetly attend to as her fur lightens and her hair shines with soft pastels. Once the thick, shielding hairs are in place she'll be able to enjoy the wintery season in complete comfort. It is her favorite season, after all.🌧️ Slowly but steadily, the chilly winds and angry stormclouds are dying down, allowing warmth to permeate the air. Try to make an effort not to sit in any seat Angelune has been in recently—it's sure to be covered in coarse white hairs as she's begun to rapidly shed her winter fur coat.
((This character does not have any wings. If the avatar has them, it is just because I enjoy them.))Angie is predominantly raccoon, with what she suspects to be a feline's genes mixed in there somewhere. Being that she can't remember a single thing about her family, she has no idea if those are the only two species in her blood, nor how she got such a strange mix. In result, she has a very cat-like facial structure while her behaviorisms, tail and markings are definitely raccoonish.Her fur is mostly silver-gray in color, but thin white fur covers her muzzle area, the front of her torso, and longer hairs mark the very end of her bushy tail. Thicker jet-black fur can be found in the form of "gloves" and "socks", on each ear, creating a natural "mask" around her eyes, and three thick stripes along her tail. Her eyes practically glow a wild emerald color, enshrouded as they are in the darkness of the surrounding fur. Her hair, blonde at the roots, fades softly into a sky blue hue as it reaches the very tips at her thighs.She's often found thin to almost a ghastly point—sometimes losing the struggle to find sustenance, sometimes losing the struggle against intentionally starving herself.
At merely four winters of age, Angie's tiny rural village was attacked and ravaged by a large group of furres who were involved in the very profitable slave-trading business. They simply burned and tore down huts and ransacked them for the residents to sell and their possessions to steal. Because the young raccoon was nearly dead upon discovery, she was brought to a healer who performed heavy regenerative magic upon her poor body for weeks on end. Such a strong and prolonged exposure to the magic at such a young age had caused two strange reactions in Angie's body. One of these reactions was a temporary mutation of her hair's pigment from the usual blonde to sky blue, and the other was the sensitivity to magic awakening within her.Angie spent the following ten years of her life as her savior's house slave. She was young and frail and thus mostly useless to him, but he was elderly and needed medical attention, so he bestowed his knowledge upon her over the years and assigned her as one of his primary caretakers. After her sixteenth winter, Angie was amongst a small group of slaves who were able to flee and scatter when their master passed away from his ancient years.She was discovered weeks later by a band of nomadic furres—again on the brink of death. She was brought along with the wanderers, allowed to stay with them in exchange for her skill in healing. Along the way, she was shown more traditional means of tending to the sick and injured—with bandages and medicines both primitive and modern. Eight years later, their migration led them to Kasuria, where Angie departed from the band and sought out a life of her own.Now approaching 40 winters of age, Angie still has entirely no idea what her true name really is. "Angelune" is merely one that she was given, based on the properties of her talent, by the small colony she traveled with. She is also homeless, but she would never willingly outright admit it for fear of being asked to, what she perceives as, "intrude".
Genothyst is on the run, but she's still legally owned by Grimm Teranova, whose fallen house he has chosen to blame entirely on her. His player and I lost contact years ago (alas, I miss him greatly! Tigerdemon, if you ever spot this, hit me up!), but it can be assumed that claiming ownership of her could possibly create the risk of confrontation with him.While painfully dense, she will fight like a wild beast in any way she can if she feels she or her freedom are in any sort of danger. Which is very, very often. This can range from paranoid snapping at furres she passes by to outright violent hostility. Please don't assume this is some passive-aggressive statement that I dislike you or the roleplay, I would let you know OOC if that were the case. It's just the way she'd react!
Unmistakably feline at first glance, Genothyst's white fur is covered in icy blue stripes from her cheeks to her tail. Dirty amethyst hair falls clear to her waist, matching her eyes and the scraggly tuft of hair at the end of her tail. Around her waist circles a faint dotted-line shaped scar. A pair of leathery black wings extend from her shoulderblades—they've atrophied from lack of use, and the membranes are scarred and torn.It's probably obvious that she hasn't faced hard labor, combat or large portions of food in her recent years. She is ghastly thin and weak from malnutrition. Only vaguely aware of her heritage and convinced she's far stronger than she really is, the hellcat's overconfidence does nothing to aid her horrible disadvantage.On each wrist, ankle, shoulder and thigh rests a thick, cracked black leather strap which brandishes a rusty silver ring. A tattered black velvet corset reaches nearly to her waist, a matching skirt to her ankles. Blue ribbons lace up her chest and the outside of each thigh. Just like her fur and hair, each and every piece of clothing is mottled and stiff with caked grime.
Geno has no idea that she was fathered by a specimen long fallen from the glorious marquis Naberius, a master of the arts and rhetoric and restorer of lost dignity and honor. Perhaps it's due to her hellion ancestor that she posesses undying hostility and determination. She is obsessed and maddened by the concept of freedom, and no amount of rewards or punishments have yet shaken it. The fact that somewhere, out there, a paper with her name on it exists means nothing else is good enough.She mentally groups others into various categories, but mainly they are segregated into "slavers" and "everyone else". However, she also despises humans and vampfurres. Her experience with both are very limited—mainly her harbored anger for humans has been influenced by the views of former owners, and she fears vampfurres for their strange and powerful abilities to control the body and mind.Anything she's frightened of or hates faces unnecessary violence and fury. Others are met with paranoia.Geno has also managed to sample alcohol at various times in her life—from owners seeking to inhibit her vicious nature and by pilfering from house stores. Delighted with the temporary euphoric feeling it gives her, she drinks any alcohol she can steal or by some miracle afford. However, Geno is not very intelligent about alcohol, and risks drinking herself to death if ever given such an opportunity.
Genothyst's earliest memories come from that of a widely-known slave house, in which she was employed with menial unpaid labor throughout her childhood. Curiously, her origins have never interested her very much, but she'd heard mention now and then of being purchased from an auction house as an infant. It was obvious that whatever circumstance brought her into the world (rape, the more cruel masters sneered, that's what demons do to pretty young girls) had rendered her unlovable. Fitting for an unloving hellcat.The hybrid cat grew into her teens knowing only the obedience expected by the facility, but her soul held an unquenchable fire inside her frail body. It slowly smoldered and eventually the taunting desire to leave just as the regulars and employees did overtook her common sense until she was frustratingly impossible to control. As she became maddened by the ideal of freedom, she simply dismissed the abuse her rage caused in punishment and quickly earned a reputation for being one of the most hostile creatures in the pens, once she was old enough to be placed in them.Several years into her life as an adult house slave, she was finally purchased by a tiger-demon known as Grimm Teranova. A purebed creature of Hell himself, Grimm discovered and told her that kindred blood flowed through her veins. She was to be trained to aid the cult of Malphas in the hunting and killing of angels and their kin. He was a fair and unique master, and she learned to trust and respect him better than any other prior slaver she'd come across. She remained with him for several months, long enough to learn her tasks within the house and receive only mild training for her purpose there.Calculated patience and fake trustworthiness benefited her greatly, as one evening she was able to flee. Fatally wounding one and injuring others, Geno made it back to Kasuria, where she loitered cautiously about the many slave trading facilities there to scavenge for food and shelter. Her freedom didn't last long, however, and she was collared again by Morisha and brought to the desert, where she remained captive in his Desert Oasis club—until she hitched a ride on a departing freight caravan and made it back to Kasuria once again.One day alchemist Rikaru Nimorte, during a chance meeting in The Slave Chambers, gave her the "Phoenix Ring of Regeneration". The equipped ring instantly engulfed injuries in flame and magically healed them. Geno never equipped the ring, instead simply kept it with her as a means of currency until one day giving it to Loki Laufeyjarson as payment for fighting lessons.Genothyst remains at large.
This character's information is rather incomplete, but this is just about as close as I can get, as this species was not finalized before the continuity it exists within ended.Here are a few questions that have come up.So, what's with the name?Actually, this character doesn't have one. Or rather, it's uncertain exactly how the name should be pronounced in standard Kasurian language. Furthermore, they don't seem terribly interested in giving it out. Generally a response can be garnered with pointing, "hey you!" and other similar gestures.What exactly are they supposed to be?The species, as of yet still unnamed, was made up by myself strictly to play in the Nortcha Drif continuity. I wanted a character that wasn't off-canon just for the sake of being "unique", but this character doesn't appear at all similar enough to the thirteen main races native to the Otz'Chim for me to feel comfortable calling them one. I asked the Nortcha Drif's owner for permission to create one of the "lesser" races.Can I play one of their species?Of course you can! The more the merrier, right? I feel lonely playing the only one. But it's not like I have a copyright on its distinctive features: a lithe feline with bright markings (stripes or spots), long fuzz on its front, and a bushy tail longer than its body length. If other people ever show an interest, maybe we should come up with a name and canon for them together!Is this character a boy or a girl?Eh, not really.
((This character does not have any wings. If the avatar has them, it is just because I enjoy them.))Lithe and sleek, their catlike body was made for balancing on slender branches and quiet travel through forest canopies. Their hair—judging from its ragged split ends, it doesn't get very much attention—reaches clear down to the base of their tail. In tufts upon their shoulders, elbows, knees, heels and clear down the front of their torso sprouts particularly thick fur. Several feet longer than they are tall, their bushy, prehensile tail provides an excellent tool in their natural forest habitat.As just another average member of just another average family in their tribe, they were raised with no demand for modesty beyond what the fuzz covering their entire front quite effectively hides. Otherwise, they constantly wear three small silver rings pierced into both of their pointed ears, and several more of these rings are braided into their hair.Though they always appear bright and colorful, naturally their fur and hair are ghostly white, eyes pinkish-red. As a completely pale member of an otherwise brilliantly-colored race, they are deeply ashamed of their albinism and covered it up with custom mek (cybernetic implants) the minute they found a chop shop capable of performing the procedure. Because it operates by shining light through the translucent strands covering their body, their eyes remain unaltered.They change their coat's colors to whatever suits their fancy whenever it suits their fancy to do so, but their favorite color combinations generally involve green and gray in varying intensities.The thin fiberoptic wires which network through their flesh, additionally, serve as a light armor reinforcement against physical harm. Unfortunately, because they had their mek installed by a chop shop for the sake of saving cash, they are at a higher risk of a hardware malfunction. A short could result in anything between loss of control over their colors to extreme pain jolting through their body until their mek can be disabled or repaired.
Alone, a stranger in a world vastly different from their home, an alienated freak of their own race, and a body which was structurally smaller and much more fragile than a great deal of the native races found within the sephira—they were definitely material for a depressed, nervous wreck. Perhaps beneath the infallible front they put on, they really were.They were taught from the beginning of their life, like any other youngster, that they were part of a proud race whose skills in stealth and in the hunt were unrivaled—which was to a certain degree truthful, considering their naturally high agility. Though having seen some of the frightening entities which existed outside of their mountainous, forested path, they fully believe still that they are a respectable ambassador from a noble kingdom.Furthermore, they are proud of what they think of as their enhanced fur. As their tribe has been traditionally known for their brilliant patterns, according to them the fact that they can adjust theirs at will sets them a rung above the rest.At the very least, that is what they assure themselves.Although either mute, unwilling to talk, or just plain unable to speak any language recognizable to other natives of the Otz'Chim, their body language and tendency to follow anyone (or anything) they deem interesting speaks of a confidence which often saddles them with trouble.
Within the brightly colored mountain forest tribes of their species, the youngster was born with albinism. Although their species, which lives in the mountain forests on Route 7-6 (between Tiphareth and Netzach in Yetzirah) off the native fruits and berries in wooden and leather structures carefully built into the trees, is primitive in tradition, they were not so ignorant as to purposely alienate them because of their unique condition. However, the children they grew up with were still children, and the teasing came relentlessly throughout their early life.As horribly wounded and confused children are apt to do, they fled from their tribe in their early teens with whatever precious gems and other valuables they could find within their family's home. They made their way down to Hod, but before quite reaching Yesod they discovered the Nortcha Drif—which caught their curiosity quite well. Lurking about with their ears open, they picked up knowledge about the other sephira, the Ruin, and mek.Both fascinated and inspired by the concept of mek, they used the money taken from their family to find a specialist who could construct a device which enabled color in their fur. For a miniscule added fee, the shop even threw in the capability to alter their colors at their discretion.It was not long before they exited the Drif, and found themselves in Kasuria.
OOC + Contact
I created the character pictures featured on this site. I don't have the time to draw as often as I used to, but you can take a look at my old art if you're bored. Currently I'm not taking commissions or art trades (because seriously, who'd pay for mediocre work that takes a million years to be completed), but I just may sometime in the future.
At The Keys
Even if it says I'm AFK in my description, it's possible that I am still able to respond because I'm at my computer, working. My apologies that it's something of a guessing game, but it's either that or continually misleading passers-by that I'm paying attention to the game when it's really minimized in my taskbar.
I've seen the various trends in roleplay styles around here, and I think proper use of the written language and articulacy are a better indication of writing skill than pages upon pages of dull mental commentary, flowery purple prose, dropping articles and pronouns, and thesaurus abuse. Whether you're writing two lines or ten pages each turn, I'll work on matching it.
You've already read the same tired old rules on fifty million other character websites. If you believe auto-hitting or reacting to my character's actions on a personal level is appropriate, you don't care about rules anyway. So here's all I want you to do: have fun and be creative! That's what we're doing here, right? Please let me know if you're not having fun, and we can work together to fix it or go our separate ways.
I apologize for all the broken links. They were the last locations I am aware that those character/artist pages existed! Well, one artist is a good friend, but after some professional achievements I kind of doubt they'd appreciate me linking my silly RP stuff to their professional face, haha. As soon as I find any new locations (or can you help me find them? The contact form is below!) I will update those links, I promise.